Fabric Engine is a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization. Fabric Engine comes with a visual programming system that enables artists and developers of all levels to take advantage of an execution engine that handles complex tasks like multithreading and GPU computing. This core platform provides the foundation for the various components required for building 2D and 3D content creation tools, all of which can be integrated within existing production pipelines. You don’t write code – and you don’t want to. That’s ok. With Fabric you don’t need to. Canvas is an intuitive visual programming system that gives you direct access to the power of the core execution engine.
If you’re familiar with a language such as Python, you’ll pick up KL really quickly in addition to using the built-in visual programming system, Canvas. And to make things even easier, you’ll have access to a bunch of ready-made tools and extensions on GitHub.
What’s new in Fabric Engine 2.1?
Fabric Engine 2.1 is the first big update since we shipped 2.0 last September. Fabric 2 introduced the Canvas visual programming system and we’ve been paying close attention to what you thought of it. It was clear from the feedback that we needed to make your Fabric Engine experience – from getting started all the way to building complex tools – more intuitive and more productive. So we concentrated on making it much easier for you to get started with Canvas by providing more presets, more samples and better visual debugging info. And don’t worry, there are plenty of goodies for people focused on building more complex tools.
The Value Editor in 2.0.x had its quirks. The good news is that it has been completely rewritten and we now have a really good foundation to add more tricks in the future. We’ve added some pretty useful elements like spin boxes and now you can skin it with QSS. We know that the learning curve is steep, and that the breadth of Fabric can be a bit overwhelming when working out where to start. We’ve added a section to the documentation specifically focused on what programmers need to know about Fabric so they can quickly get a sense of how it can help. The ‘time to usefulness’ in Canvas has been longer than we intended. To help with this, we have added dozens of new presets and samples. Some of you have already seen these in the daily builds, but there are a few new goodies that we held back for the release itself – check out the new Attributes Presets in 2.1! It’s been difficult to figure out what’s gone wrong when a graph fails or has a broken connection. The new diagnostic window should save you lots of time and aggravation if/when this happens. We’ve also added a really powerful concept in this release: the ability to execute Canvas bindings through KL. Think of graphs flowing through the data graph. There’s a blog entry about this that includes a video explaining it in more detail and showing it in action; check it out here. There are loads of other things in this release, like the new CanvasDeformer node in Fabric for Maya that is 4-5x faster than using CanvasNode, and conveniences like being able to drag and drop a .canvas file into Canvas.
Uploader.zone не содержит никакой нелегальной информации, только хеш-суммы файлов свободно доступных в сети.
Владельцы сайта не могут нести ответственности за действия пользователей. Этот ресурс полностью анонимный - IP адреса и действия пользователей не сохраняются. Сайт не предоставляет электронные версии произведений, а занимается индексированием файлов, находящихся в файлообменных сетях, Все права на произведения принадлежат правообладателям. Если вы являетесь правообладателем произведения, проиндексированного нашей поисковой машиной и не желаете чтобы ссылка на него находилась в нашем каталоге, свяжитесь с нами через форму обратной связи и мы незамедлительно удалим её. Публикация материалов сайта возможна только с разрешения администрации.